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Research Abandoned Ships + Timelines Epilogue

Two Timelines arcs sit outside the Hub-and-spoke structure:


Script: story_research_abandoned_ships.xml (43KB)
DLC: Timelines

This is an HQ research arc that follows a per-ship pattern — each of 5 abandoned ships has its own:

  • Setup cue
  • Claimed event
  • Research cue (referencing the shared Research_Unlock library)
ShipSetup cueClaimed cueResearch ref
CutlassCutlass_SetupCutlass_ClaimedCutlass_Reasearch (ref Research_Unlock)
OdachiOdachi_SetupOdachi_Claimed (v2)Odachi_Reasearch (ref Research_Unlock)
SapporoSapporo_Setup (v2)Sapporo_Claimed (v6)Sapporo_Reasearch (ref Research_Unlock)
Elite SportElite_Sport_SetupElite_Sport_Claimed (v2)Elite_Sport_Reasearch (ref Research_Unlock)
Kestrel SportKestrel_Sport_SetupKestrel_Sport_Claimed (v2)Kestrel_Sport_Reasearch (ref Research_Unlock)

Vanilla typo (confirmed): All five cues are named _Reasearch (note: “Reasearch” — same typo as Cypher research arc). Modders referencing these cues must use the misspelled form.

<Ship>_Setup → <Ship>_Claimed → <Ship>_Reasearch

Each ship follows the same lifecycle:

  1. Setup registers the abandoned ship’s existence + location
  2. Claimed fires when the player claims the ship
  3. Reasearch (via Research_Unlock library) gates research at HQ to unlock the ship’s blueprint / equipment

Based on the macro names:

ShipClass hintLikely real-world inspiration
CutlassSword nameArgon family ship
OdachiLong Japanese swordYaki / Terran ship
SapporoJapanese cityYaki / Terran-Japanese themed
Elite SportSport classHigh-performance racer
Kestrel SportKestrel = falcon, sportHigh-performance racer

The presence of two “Sport” variants (Elite Sport + Kestrel Sport) suggests these are linked to Timelines Race scenarios — race winners may receive these ships.

  • Cue chain: Cutlass_Setup → (claim event) → Cutlass_Reasearch
  • In-game name: Cutlass abandoned ship research
  • Find in game: HQ research menu (after Cutlass claimed)
  • What player encounters:
    • Player encounters abandoned Cutlass somewhere (specific sector per setup)
    • Claims it (boarding or salvage)
    • Returns to HQ
    • Research entry unlocks
    • Standard research timer
  • Reward: Cutlass blueprint / capability unlock
  • Chains to: HQ research framework

(Same pattern for Odachi, Sapporo, Elite Sport, Kestrel Sport.)

  • Mods that change abandoned ship macros affect all 5 ships
  • Mods that disable HQ research break the entire arc
  • Mods that change ship-claim mechanics affect Claimed events
  • Mods adding more abandoned ships can collide with these 5
  • Race scenario mods may interfere with Elite Sport / Kestrel Sport delivery
ConcernCue
Per-ship pattern<Ship>_Setup<Ship>_Claimed<Ship>_Reasearch
Research library refResearch_Unlock (shared across all 5)
Vanilla typoReasearch (NOT Research) — modders must match the typo

Script: story_timelines_epilogue.xml (246KB)
DLC: Timelines
MDScript version: 3

The Timelines Epilogue is a post-completion arc — fires after player completes Timelines content, handling:

  • Boso Ta unlock at HQ
  • Race ship handover
  • Gate openings
  • Save migration patches
CuePurpose
Setup_Remember_Boso_HQ_CheckVerify Boso Ta state at HQ
Activate_Story_InitialDelay (60s polling)Initial delay before activation
Patch_Userdata (instanced)Save migration patch
CuePurpose
RaceShip_Handover (v2)Hand over a race-winning ship to player

This connects to the abandoned ships research arc — race winners receive Elite Sport / Kestrel Sport / similar via this cue.

The Epilogue has a comprehensive Debug Skipper system for testing:

CuePurpose
Debug_SkipperSkipper system root
Debug_Skipper_Spawn (instanced)Spawn Skipper
Debug_Skipper_Disconnect (instanced)Disconnect Skipper
Debug_Skipper_Conversation_Start (instanced)Begin conversation
Debug_Skipper_Conversation_Main (instanced)Main conversation menu
Debug_Skipper_Unlock_Boso (instanced)DEBUG: Unlock Boso Ta at HQ
Debug_Skipper_Open_Gates (instanced)DEBUG: Open gates

The DEBUG cues let vanilla developers test the Boso unlock + gate opening sequence without playing through Timelines content.

Specific per-mission entries for the Epilogue are extensive — the arc is 246KB. Key milestones:

  1. InitialDelay — 60-second activation timer
  2. Boso Ta check + unlock at HQ
  3. Gate openings for additional access
  4. Race ship handover (if applicable)
  5. Final dialogue + cleanup
  • Mods that change Boso Ta’s HQ presence break unlock check
  • Mods that override gate-opening mechanics affect post-Timelines accessibility
  • Mods that change race ship reward mechanics break handover
  • Save-migration mods may collide with Patch_Userdata
ConcernCue
Boso HQ checkSetup_Remember_Boso_HQ_Check
Initial delayActivate_Story_InitialDelay (60s)
Race ship handoverRaceShip_Handover (v2)
Save patchPatch_Userdata (instanced)
Debug Boso unlockDebug_Skipper_Unlock_Boso
Debug gate openingDebug_Skipper_Open_Gates

  • Race scenarios (in scenarios catalog) → race-winning unlocks Race Ship Handover in Epilogue
  • Research arc → unlocks Elite Sport / Kestrel Sport → tied to Race Ship Handover
  • Epilogue → unlocks Boso Ta at HQ (cross-DLC: Boso also features in Cradle of Humanity content)
  • Epilogue gate openings → may affect access to other DLC sectors

The Abandoned Ships research arc + Epilogue close out Timelines content. Note the vanilla typo Reasearch — modders must match it exactly when referencing these cues.