DeadAir Scripts (No DA Wares fork)
Variant of the DeadAir Scripts (mlog4 fork) with all references to the three DA-Eco custom wares (da_mil_schematics, da_adv_schematics, da_laborunion_contracts) stripped. Runs cleanly without any DA Economy Overhaul companion mod, so it’s the recommended variant when playing with VRO, X4-Reemergence, or vanilla economy.
Installation & configuration
Section titled “Installation & configuration”Requirements
Section titled “Requirements”- X4 Foundations 9.0 or newer
- SirNukes Mod Support APIs — required for the DA menu
- All Egosoft DLCs — all optional; mod adapts to what you have
- Optional companion mods:
- VRO 5.01 — recommended combat / balance overhaul
- DeadAir Economy Overhaul (No DA Wares fork) — matching Eco variant if you want DA’s economy tuning without custom wares
Install
Section titled “Install”- Nexus (manual): Download
mlog_deadair_scripts_no_da_wares_v2.0.0.zip, extract intoX4 Foundations/extensions/(folder must be namedmlog_deadair_scripts_no_da_wares). - Steam Workshop: Subscribe to ws_3758753077.
Configuration
Section titled “Configuration”Identical to the standard fork’s DA Menu setup. Same subsystems, same sliders, same in-game menu.
Recommended stack with VRO 5.01
Section titled “Recommended stack with VRO 5.01”- Variety and Rebalance Overhaul (VRO 5.01) — Steam Workshop or Nexus
- SirNukes Mod Support APIs — Nexus mods/503
- DeadAir Scripts (No DA Wares fork) — this mod
- Optional: DeadAir Economy Overhaul (No DA Wares fork)
VRO requires a new game start.
Known conflicts
Section titled “Known conflicts”| With | Status | Notes |
|---|---|---|
| DeadAir Scripts (standard fork) | ❌ Conflict | Pick one variant, not both. |
| DeadAir Economy Overhaul (standard, with wares) | ⚠️ Redundant | Standard Eco adds DA wares back; defeats the point of this variant. Use DA Eco No DA Wares instead, or the standard DA Scripts fork. |
| X4-Reemergence | ❌ Not yet | RE isn’t on 9.0. |
| Everything else | ✅ Compatible | Same compatibility as the standard fork. |
Deep dive: functionality & game mechanics
Section titled “Deep dive: functionality & game mechanics”Same feature set and mechanics as the standard fork. See DA Scripts (standard) deep dive for full descriptions of:
- Dynamic War
- Dynamic News
- Xenon Evolution
- Station Fill
- Jobs Expeditions (with dynamic modded-faction support in v2.0.0)
- Jobs SST
- Blueprint Scanning
- In-game menu
What’s different from the standard fork
Section titled “What’s different from the standard fork”Only the following are removed:
- DA custom wares —
da_mil_schematics,da_adv_schematics,da_laborunion_contractsand their production modules - Station Calculator entries — 60 recipe rows with secondary DA ware columns had those columns replaced with
null,0 - DA Eco hard dependency —
content.xmldrops the<dependency id="DeadAir_Eco">line, so no missing-dependency errors when running without DA Eco
Everything else (all gameplay features, all X4 9.0 compat fixes, save-game compat, DA menu) is identical.
Migrating from the standard fork mid-save
Section titled “Migrating from the standard fork mid-save”Disable the standard deadair_scripts extension in the Extensions menu, install this fork, enable it. Existing save with references to DA wares in trader baskets should be safe — X4 silently drops unknown ware refs. Test on a copy first if you’re worried.
Links and source
Section titled “Links and source”- Nexus: (new mod page)
- Steam Workshop: ws_3758753077
- GitHub: mlog4/deadair_scripts_no_da_wares
- License: GPL-3.0
Original mod: DeadAirRT. No DA Wares strip variant by: mlog4.