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Terran (Cradle of Humanity) arcs

The Cradle of Humanity DLC (Terran) ships 6 distinct story arcs spanning ~2.3MB of MD code. The arcs cover the Solar system (Earth, Mars, Venus, Moon, Asteroid Belt), the Pioneer faction, the Yaki pirate faction, the discovery of the Player Headquarters, and the Terran terraforming research line — the largest content addition vanilla has received.

ArcScriptLoCTheme
Terran Preludestory_terran_prelude.xml807Mars Gate scene — first encounter with Terran-restricted core
HQ Discoverystory_hq_discovery.xml1,664How player finds + unlocks the Player Headquarters
Terran Corestory_terran_core.xml744Restricted Core enforcement (persistent gameplay system, not a chapter arc)
Covert Operationsstory_covert_operations.xml521KBTerran espionage — Antigone Saman, satellite/EMP/bomb covert ops (8 chapters)
Terraforming researchstory_terraforming.xml860KBTerran-DLC terraforming story (9 chapters Ch0-Ch8 with Torus + Betty Research Ship)
Yaki arcstory_yaki.xml18,732 (1.1MB)Yaki pirate faction story — LARGEST single arc in vanilla (23 chapters Ch1-Ch23)

Plus DLC support scripts:

  • setup_dlc_terran.xml (37KB) — DLC setup + faction initialization
  • x4ep1_war_terran.xml (132KB) — Terran war subscriptions
  • x4ep1_trade_terran.xml (79KB) — Terran trade subscriptions
  • yaki_supply.xml (11KB) — Yaki supply system
  • gs_terran1.xml (77KB) — “Terran Cadet” game start
  • gs_terran2.xml (51KB) — “Pioneer” game start

The Terran arcs anchor specific Solar-system sectors:

Sector macroVanilla nameArc role
cluster_100_sector001Asteroid BeltTerran Core — patrol restricted area
cluster_101_sector001MarsTerran Core + Prelude — Mars Gate scene
cluster_102_sector001VenusTerran Core — restricted territory
cluster_104_sector001EarthTerran Core — restricted core
cluster_104_sector002Moon / LunaTerran Core — Luna battleship patrol
cluster_110_sector001NeptuneHQ Discovery
cluster_114_sector001(HQ Sector)HQ Discovery — where HQ spawns
cluster_115_sector001Brennan’s TriumphHQ Discovery
cluster_01_sector001Grand ExchangeHQ Discovery — start hub

Your mod must not change ownership / accessibility of these sectors without considering Terran arc compatibility.

CharacterRoleAnchored where
Boso TaHQ scientist / Pioneer allyHQ + Pioneer territory
PioneerNPC commander (HQ Discovery dialogue)HQ Sector
Terran CadetTutorial NPC (Terran Cadet game start)Terran territory
Yaki Captain/BossYaki arc main NPCYaki territory
Various Pioneer NPCsAcross HQ Discovery sub-cuesMultiple

Terran arcs interact with these factions (your mod’s relation changes affect arc availability):

  • faction.terran (Terran Protectorate)
  • faction.atf (ATF subfaction — Covert Operations heavy)
  • faction.pioneers (Pioneer faction — HQ Discovery)
  • faction.yaki (Yaki pirates — Yaki arc)
  • faction.terraintrigger (alternate Terran detection check)

The Terran DLC adds two game starts that directly hook into HQ Discovery:

  • x4ep1_gamestart_terran1Terran Cadet — player starts as a Terran cadet
  • x4ep1_gamestart_terran2Pioneer Variant — player starts allied with Pioneers

HQ Discovery’s Start condition checks player.module == 'x4ep1_gamestart_terran1' or player.module == 'x4ep1_gamestart_terran2' or gamestart.storystate.story_hq_secret_service. Other game starts can also trigger HQ Discovery via the story_hq_secret_service storystate flag.

  • Mods that disable Pioneer faction break HQ Discovery
  • Mods that change cluster_114_sector001 (HQ Sector) ownership break HQ Discovery
  • Mods that make Yaki docile break Yaki arc
  • Mods that change Solar-system sector ownership break Restricted Core patrols
  • Mods affecting faction.atf relations can prematurely trigger Covert Operations
  • Terraforming-altering mods must respect HQ-anchored Terran terraforming arc

The Terran DLC adds more story content than any other DLC — Yaki arc alone is larger than the entire Paranid Civil War. Your mod’s DLC-handling discipline matters here more than anywhere.