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Unlock Relations

Per-faction hard lock. Locked factions are entirely excluded from:

The relation with a locked faction is frozen at whatever value it had when the lock was applied.

Unlock Relations submenu — faction list with Locked/Unlocked column

Single table:

ColumnMeaning
FactionEvery enumerated faction (vanilla + modded that DA discovers).
Locked / UnlockedCurrent lock state. Click to toggle.

By default (fresh save with recommended preset) these are Locked at gamestart:

  • Duke’s Buccaneers — plot-critical faction, changing relation would break story arcs.
  • Kha’ak — always-hostile alien faction, no diplomacy expected.
  • Scale Plate Pact — narrative-locked pirate faction.
  • Xenon — always-hostile machine faction.

Everything else is Unlocked and free to fluctuate.

  • You want to freeze relations after reaching a specific state (e.g. Val Selton at exactly +30 forever).
  • A DA-mod-installed faction is triggering broken behavior — lock and let vanilla handle it.
  • Role-play — you want a specific rival to stay a rival regardless of what the war engine rolls.
  • You disagree with a default plot lock (Duke’s Buccaneers usually kept locked, but a save-scummer might want to fight them).
  • You installed a compat mod that expects a normally-locked faction to be diplomatically active.