Skip to content

DeadAir Economy Overhaul (mlog4 fork)

The mlog4 fork of the classic DeadAir Economy Overhaul by DeadAirRT (retired 2025-09-23, GPL-3.0 continuation grant). Updated for X4 9.0 with 7 major XPath fixes restored (see mlog6 fork fixes — patches that lay dead through 8.x/9.x are back working).

Rewrites vanilla’s economy toward fewer / larger / more interconnected faction stations, using 3 custom “schematic” wares as secondary-resource multipliers to bind the whole economy in a circular dependency chain.

FeatureEffect
3 custom DA waresAdvanced Schematics / Military Schematics / Labor Union Contracts. Act as secondary resources that DOUBLE production output at any station that has them. Own production modules with highest workforce impact in the game.
Bigger factoriesProductionLimit 1→5 per module type. NPC stations grow to real hubs (5 identical Hull Parts modules) instead of 5 tiny stations. CPU-friendlier + more visually impressive.
Automatic storage sizingNew stations get storage that actually matches production/consumption. Fixes vanilla’s “empty silos, production stalled” failure mode.
Race-aware station layoutsArgon/Paranid/Teladi/Split/Terran/Boron stations get racial structural connectors. Visual variety.
Xenon-specific systemsCustom Ship Construction Manager (vanilla failed because Xenon lacks shiptrader control post) + Xenon-only mining/trader jobs.
~700 ware rebalance patchesCycle=600s, workforce boost to product=0.5/cycle=0.5, secondaryresource +25% cycle, expanded price amplitude.
  • X4 Foundations 9.0 or newer (fork bumped dependency version="900" in mlog006rel)
  • Split Vendetta DLC — hard dependency (economy tuning uses Split race data extensively)
  • Terran DLC — hard dependency
  • Boron DLC — hard dependency
  • Pirate DLC (Kingdom End) — hard dependency
  • DeadAir Scripts (mlog4 fork)required companion (the two mods share md.$DAEco flag and DA-wares registration probes)
  • SirNukes Mod Support APIs — for DA menu integration when running with DA-Scripts
  • Nexus (manual): Download the DA Eco zip from mods/2206. Extract into X4 Foundations/extensions/. Folder must be named deadair_eco (case-sensitive — asset paths break with any variation).
  • Steam Workshop: Subscribe to ws_3757967448.

There is no in-game DA-Eco menu. All economy tuning is baked in; effects apply automatically at station creation via md/finalisestations.xml. Optional configuration lives in the DA Scripts fork menus — for example DA Fill uses DA-Eco’s ware definitions when running.

Save-safe: installing / uninstalling mid-save is technically possible but not recommended — DA-Eco changes ware pricing curves and recipe amounts. Rolling those changes back mid-save leaves station stockpiles inconsistent with new demand.

  • Library changes — per-file patch summary (wares.xml / god.xml / jobs.xml / etc.)
  • mlog6 fork fixes — 7 major XPath patches that were dead code through 8.x/9.x, now restored
WithStatusNotes
Original DeadAir Economy Overhaul by DeadAirRT❌ ConflictThis IS the fork. Uninstall upstream before adding this.
DeadAir Economy Overhaul (No DA Wares fork)❌ Pick oneSame fork family, different variant. Choose which.
DeadAir Economy Overhaul adopted by Chem ODun❌ Pick oneAlternative community fork of the same base.
Variety and Rebalance Overhaul (VRO)⚠️ OverlapsVRO has its own economy tuning. Running both stacks DA wares on top of VRO’s balance — might work but untested. Consider No DA Wares Eco fork for cleaner VRO experience.
X4-Reemergence❌ Not yetReemergence isn’t on 9.0.
Everything else✅ CompatibleApus, ETW, Galactic Heroes, Zero-Transporter — all coexist cleanly. 5+ hour multi-mod soak tests show zero DA-Eco errors on 9.0 release.

Tested on X4 9.0 release. 5+ hour multi-mod soak (DA-Eco + DA-Scripts + Apus + ETW + Galactic Heroes + Zero-Transporter) shows zero =ERROR= from DA-Eco. This is a critical baseline — pre-mlog6 the mod had ~200 errors per session from dead XPath patches.

Original author: DeadAirRT — retired mid-2025, granted GPL-3.0 for community continuation. 9.x compat fork by: mlog4.

For the source-authored technical breakdown (Russian, 294 lines) see ANALYSIS_mlog4.md in the mod repo. This wiki page tree translates and expands that analysis with concrete tables and observed game-state references.