Timelines DLC arcs
The Timelines DLC (ego_dlc_timelines) is structurally unique — instead of one big story arc, it’s an anthology of 20+ standalone scenarios orchestrated via a Scenario Hub. Players visit the Hub and choose individual scenarios covering different X4 themes — mining, racing, spacesuit EVA, trading, fleet battles, boss battles, refugee transport, and historical “what if” set-pieces.
Total content: 22+ scenario scripts + Hub orchestrator + Epilogue + Research arc.
- Scenario Hub — Central orchestrator + game start (
x4ep1_gamestart_hub) - Scenarios catalog — All 20+ playable scenarios organized by theme (mining / race / spacesuit / trading / fleet battle / recruitment)
- Boss + epic scenarios — Khaak Boss Battle / M0 Boss / Presidents End / Tharkas Cascade / Dragonfyre / Refugee transport
- Research + Epilogue — Abandoned Ships research (5 ships) + Timelines Epilogue
What “Timelines” means in vanilla
Section titled “What “Timelines” means in vanilla”The DLC’s premise: the player accesses historical / alternate-history “timeline” scenarios via a Hub. Each scenario is self-contained — different theme, different rules, different rewards. There’s no single overarching “Timelines main story” — the Hub IS the framework.
This anthology structure makes Timelines uniquely sensitive to mod conflicts — your mod must coexist with 22+ different mission designs.
Vanilla scripts
Section titled “Vanilla scripts”Hub orchestrator
Section titled “Hub orchestrator”scenario_hub.xml(1,251,276 bytes ~1.25MB) — the central hub scriptsetup_dlc_timelines.xml(56KB) — DLC initialization
Scenarios by theme
Section titled “Scenarios by theme”Mining (8 scripts):
scenario_mining_1.xml,_2.xml,_3.xml,_4.xml,_5.xml,_7.xmlscenario_mining_lib.xml— shared mining library
Racing (4 scripts):
scenario_race_1.xml,_2.xml,_3.xmlscenario_race_lib.xml— shared racing library
Spacesuit EVA (5 scripts):
scenario_spacesuit_1.xml,_2.xml,_3.xml,_4.xmlscenario_spacesuit_lib.xml— shared spacesuit library
Trading (3 scripts):
scenario_trading_1.xml,_2.xml,_3.xml
Fleet battles (4 scripts):
scenario_fleet_battle_1.xml,_2.xml,_3.xmlscenario_fleet_battle_lib.xml— shared fleet battle library
Combat objectives:
scenario_assassinate.xmlscenario_disable_capship.xmlscenario_seek_and_destroy.xmlscenario_weaken_fleet.xmlscenario_weaken_station.xmlscenario_protect_object.xmlscenario_escort.xmlscenario_waveattack_1.xml+scenario_waveattack_antigone.xml
Recruitment:
scenario_recruitment_1.xml
Boss battles:
scenario_khaak_boss_battle.xml(258KB)scenario_m0_boss_battle.xml(161KB)
Epic set-pieces:
scenario_presidents_end.xml(192KB) — “President’s End” historical scenarioscenario_tharkas_cascade.xml(203KB) +scenario_tharkas_lib.xml— Tharka’s Cascadescenario_dragonfyre.xml(210KB) — “Dragonfyre” scenario
Refugee transport (3 scripts):
scenario_transport_refugees.xml(694KB — largest individual scenario)scenario_transport_refugees_engineer.xml(152KB)scenario_transport_refugees_escort.xml(67KB)
Standalone arcs
Section titled “Standalone arcs”story_research_abandoned_ships.xml(43KB) — HQ research unlocking 5 abandoned shipsstory_timelines_epilogue.xml(246KB) — post-Timelines epilogue
Hub-based gameplay
Section titled “Hub-based gameplay”Timelines plays differently from other DLCs:
- Player begins at the Scenario Hub (custom game start
x4ep1_gamestart_hub) - Hub presents available scenarios via consoles
- Player picks a scenario → temporarily exits Hub into the scenario context
- Scenario plays out with its own rules
- Reward earned (
Reward_Notificationscue) - Player returns to Hub
- Next scenario unlocks
This Hub-and-spoke architecture is X4’s only example of such structure. For modders adding scenarios: must register with Hub’s Scenario_Console_Interacted system.
Faction stack
Section titled “Faction stack”Timelines scenarios involve any vanilla faction depending on scenario theme — Argon, Teladi, Paranid, Split, Boron, Terran, Yaki, Xenon, Khaak, civilian, ownerless, ministry, scaleplate, etc.
Cross-arc connections
Section titled “Cross-arc connections”- Race scenarios end with a “Race Ship Handover” (
RaceShip_Handoverin Epilogue) — race winners receive specific ships - Refugee transport scenarios connect to Tides of Avarice content thematically
- Research arc unlocks abandoned ships via the Hub research
Mod conflict risks (Timelines-specific)
Section titled “Mod conflict risks (Timelines-specific)”- ❌ Timelines DLC required — all 25+ scripts fail to load without it
- ❌ Mods that change game start mechanics affect
x4ep1_gamestart_hub - ❌ Mods that override Hub-style cue infrastructure break Scenario Hub
- ❌ Mods that disable Khaak / Xenon / boss factions trivialize boss scenarios
- ❌ Mods that affect race / spacesuit / mining mechanics break theme scenarios
- ⚠ Mods adding mass NPC content at the Hub location can collide with Hub actors
- ⚠ Faction-rebalance mods affect scenario difficulty for combat scenarios
Related
Section titled “Related”- Mission encyclopedia — landscape
- Scenario Hub — orchestrator detail
- Game starts catalog — Hub start
- Wiki: DLC handling — Timelines required
Timelines is X4’s anthology DLC — designed to showcase X4’s varied gameplay (combat / mining / racing / spacesuit / trading) within a curated framework. Your mod’s interference with the Hub orchestrator silently breaks ALL scenarios.