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War History

Read-only statistics report. Every active or historical faction-pair conflict is listed with its intensity classification and detailed kill counters. Requires Enable DW Stat Tracking to be Enabled in the main menu.

War History — Antigone Republic vs Teladi Company, Argon Federation vs Teladi, Argon Federation vs Terran Protectorate

Each conflict pair is a two-column vertical block (side A on the left, side B on the right):

+------------------------+------------------------+
| Antigone Republic | Teladi Company |
+------------------------+------------------------+
| Low-Intensity Conflict |
+------------------------+------------------------+
| War Fatigue: 28 | War Fatigue: -5 |
| War Score: -19 | War Score: 19 |
+------------------------+------------------------+
| Military Ships Killed |
+------------------------+------------------------+
| Total: 3 XL:0/L:0/M:0/S:3 | Total: 12 XL:0/L:0/M:0/S:12 |
+------------------------+------------------------+
| Civilian Ships Killed |
+------------------------+------------------------+
| Total: 8 XL:0/L:1/M:7/S:0 | Total: 13 XL:0/L:1/M:12/S:0 |
+------------------------+------------------------+
| Stations Killed: 0 | Stations Killed: 0 |
+------------------------+------------------------+
FieldMeaning
Conflict header (e.g. Low-Intensity Conflict, Military Campaign)Intensity classification — determined by fatigue / score thresholds.
War FatiguePer-side fatigue counter. High fatigue = pending cool-down / lower probability of new events. Can be negative (recent positive events).
War ScoreNet “who’s winning” measure for this pair. Positive = this side ahead, negative = this side losing. Sum should be zero across the pair.
Military Ships KilledTotal + breakdown by ship class (XL / L / M / S) of enemy military kills.
Civilian Ships KilledTotal + class breakdown of civilian kills. Civilian losses tend to accumulate faster and matter for public-opinion flavor.
Stations KilledNumber of stations of the enemy destroyed by this side.

Observed in the screenshot:

  • Low-Intensity Conflict — border skirmishes; modest ship losses on either side, no station attacks. Fatigue in the 5-30 range.
  • Military Campaign — full-scale war; ship losses in the tens/hundreds, station kills possible. Fatigue and score numbers get much larger.

There may be additional classifications (e.g. Cease-Fire, Cold War) that DA emits under different threshold combinations — open a Nexus / GitHub issue with a screenshot if you see one not documented here.

  • After a major DW event fires — see who’s on which end.
  • To evaluate whether your bounty-hunting / trading has meaningfully shifted the balance.
  • Diagnosing “why won’t this war end” — high fatigue on both sides usually means it’s about to.
  • Statistics only populate when Enable DW Stat Tracking is Enabled on the main DA Dynamic War menu.
  • Turning tracking off doesn’t wipe existing history — it just stops adding new entries.