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Corporation missions

Corporations at war with each other do not only hire pirates — they hire you.

A corporation mission is a paid job against a rival’s managed station. It is offered only when the two companies are already fighting, so the board fills as feuds start and empties as they settle. Both sides of a feud hire, which means you may be offered work against a company you worked for last week — and it will remember.

Galactic Heroes - Corporation missions, showing one live offer. The header text reads "A corporation pays to hurt a rival it is already fighting on the exchange. Both sides of a feud hire, so you may be offered work against a company you worked for last week - and it will remember." The offer below is headed "Bleed the line": Client Amitra Concord Capital, Target "ARG Hull Part Factory I [BLW] - managed by Bellwright Capital", Pays 250000 Cr, with an Accept button

That single row is the whole layer in miniature. Amitra Concord Capital is a peace broker out of bucket D; Bellwright Capital finances wars for a living. They are now on opposite sides of a feud, and the peace broker is paying an outsider 250 000 credits to cut the war financier’s output.

Read the target’s name again: ARG Hull Part Factory I [BLW]. The station belongs to the Argon Federation — the bracketed code says Bellwright manages it. That suffix is a setting (Show corporation code in station names), and with it switched on you can read the corporate map straight off the galaxy map without opening a menu.

On a fresh save this screen is empty instead, and says so rather than looking broken: corporations have to start fighting each other before anybody hires.

Every job is a hack of one control panel on a rival-managed station, driven through X4’s own control-panel mission machinery rather than a custom implementation. What the mod supplies is the target rule, the brief, the reward and the politics.

JobPanelRewardNeeds grudgeLevel
Count the doorspersonnel list90 000 cr01
Open the booksstorage180 000 cr12
Undercut themtrade200 000 cr12
Bleed the lineproduction250 000 cr13
Blind the watchdogssecurity280 000 cr23
Stall the cranesconstruction300 000 cr23

Grudge is how badly the two companies are already at odds. Count the doors needs none — it is reconnaissance, and a company will pay for a personnel list about anyone. Stall the cranes and Blind the watchdogs need a real feud, because they are acts of sabotage that the target will notice.

The briefs are written from the client’s side, which is most of the characterisation the layer needs:

JobWhat the client says
Count the doorsBefore anything else, we want to know who works there.
Open the booksWe want to know what they are holding before the next tender.
Undercut themTheir traders are winning on price. Change the price.
Bleed the lineTheir output pays for the campaign against us. Stop it.
Blind the watchdogsSomebody else has work to do there afterwards. Make it quiet first.
Stall the cranesEvery week they do not expand is a week we do.

Blind the watchdogs is the one worth reading twice. Nobody says what the other work is.

KnobDefaultRange
Missions on offer at once50–30
Minutes between offers305–240
Minutes an offer stays up12010–1440

One offer appears per pass, so the interval is also how fast the board refills after you clear it. An untaken job is withdrawn after its time is up — without that, the board would quietly become a list of jobs against stations that changed hands hours ago.

Set missions on offer to 0 and corporations stop hiring entirely. The dev levers still work, so the feature is off rather than broken.

Taking the job is the easy part. The consequence is that two companies now have an opinion about you.

KnobDefaultMeaning
Standing gained for a mission done+10with the client
Standing lost for a mission done against you−15with the victim
Standing floor−30below this, a corporation stops hiring you

The loss is deliberately larger than the gain. Playing both sides of a feud costs you more than it pays, and a few jobs taken carelessly will close a client permanently. Set the loss to zero and nobody minds who you work for; set the floor to −100 and no company ever refuses you.

Standing is per corporation, and it is not faction reputation — hacking a station managed by Harborlight does not upset the Argon Federation, whatever Harborlight thinks of you.

  • The board is empty until corporations feud. This is the design, not a bug, and the screen says so.
  • The payment path has never been observed end to end in a soak. It is built and checked, but no long run has yet caught a completed corporation mission being paid — that needs a player to take one and finish it.
  • All six jobs are hacks. Destroy / deliver / escort variants are designed and not built. The hack family shipped first because it is the one X4 already supports cleanly for a third party’s station.
  • Targets are rival-managed stations only. A corporation will not send you against a station nobody manages, and never against its own.