Corporation missions
Corporations at war with each other do not only hire pirates — they hire you.
A corporation mission is a paid job against a rival’s managed station. It is offered only when the two companies are already fighting, so the board fills as feuds start and empties as they settle. Both sides of a feud hire, which means you may be offered work against a company you worked for last week — and it will remember.
![Galactic Heroes - Corporation missions, showing one live offer. The header text reads "A corporation pays to hurt a rival it is already fighting on the exchange. Both sides of a feud hire, so you may be offered work against a company you worked for last week - and it will remember." The offer below is headed "Bleed the line": Client Amitra Concord Capital, Target "ARG Hull Part Factory I [BLW] - managed by Bellwright Capital", Pays 250000 Cr, with an Accept button](/x4-modding-wiki/img/mods/galactic-heroes/corp-missions.jpg)
That single row is the whole layer in miniature. Amitra Concord Capital is a peace broker out of bucket D; Bellwright Capital finances wars for a living. They are now on opposite sides of a feud, and the peace broker is paying an outsider 250 000 credits to cut the war financier’s output.
Read the target’s name again: ARG Hull Part Factory I [BLW]. The station belongs to the Argon Federation — the bracketed code says Bellwright manages it. That suffix is a setting (Show corporation code in station names), and with it switched on you can read the corporate map straight off the galaxy map without opening a menu.
On a fresh save this screen is empty instead, and says so rather than looking broken: corporations have to start fighting each other before anybody hires.
The six jobs
Section titled “The six jobs”Every job is a hack of one control panel on a rival-managed station, driven through X4’s own control-panel mission machinery rather than a custom implementation. What the mod supplies is the target rule, the brief, the reward and the politics.
| Job | Panel | Reward | Needs grudge | Level |
|---|---|---|---|---|
| Count the doors | personnel list | 90 000 cr | 0 | 1 |
| Open the books | storage | 180 000 cr | 1 | 2 |
| Undercut them | trade | 200 000 cr | 1 | 2 |
| Bleed the line | production | 250 000 cr | 1 | 3 |
| Blind the watchdogs | security | 280 000 cr | 2 | 3 |
| Stall the cranes | construction | 300 000 cr | 2 | 3 |
Grudge is how badly the two companies are already at odds. Count the doors needs none — it is reconnaissance, and a company will pay for a personnel list about anyone. Stall the cranes and Blind the watchdogs need a real feud, because they are acts of sabotage that the target will notice.
The briefs are written from the client’s side, which is most of the characterisation the layer needs:
| Job | What the client says |
|---|---|
| Count the doors | Before anything else, we want to know who works there. |
| Open the books | We want to know what they are holding before the next tender. |
| Undercut them | Their traders are winning on price. Change the price. |
| Bleed the line | Their output pays for the campaign against us. Stop it. |
| Blind the watchdogs | Somebody else has work to do there afterwards. Make it quiet first. |
| Stall the cranes | Every week they do not expand is a week we do. |
Blind the watchdogs is the one worth reading twice. Nobody says what the other work is.
The board
Section titled “The board”| Knob | Default | Range |
|---|---|---|
| Missions on offer at once | 5 | 0–30 |
| Minutes between offers | 30 | 5–240 |
| Minutes an offer stays up | 120 | 10–1440 |
One offer appears per pass, so the interval is also how fast the board refills after you clear it. An untaken job is withdrawn after its time is up — without that, the board would quietly become a list of jobs against stations that changed hands hours ago.
Set missions on offer to 0 and corporations stop hiring entirely. The dev levers still work, so the feature is off rather than broken.
Standing — being on somebody’s list
Section titled “Standing — being on somebody’s list”Taking the job is the easy part. The consequence is that two companies now have an opinion about you.
| Knob | Default | Meaning |
|---|---|---|
| Standing gained for a mission done | +10 | with the client |
| Standing lost for a mission done against you | −15 | with the victim |
| Standing floor | −30 | below this, a corporation stops hiring you |
The loss is deliberately larger than the gain. Playing both sides of a feud costs you more than it pays, and a few jobs taken carelessly will close a client permanently. Set the loss to zero and nobody minds who you work for; set the floor to −100 and no company ever refuses you.
Standing is per corporation, and it is not faction reputation — hacking a station managed by Harborlight does not upset the Argon Federation, whatever Harborlight thinks of you.
Honest list
Section titled “Honest list”- The board is empty until corporations feud. This is the design, not a bug, and the screen says so.
- The payment path has never been observed end to end in a soak. It is built and checked, but no long run has yet caught a completed corporation mission being paid — that needs a player to take one and finish it.
- All six jobs are hacks. Destroy / deliver / escort variants are designed and not built. The hack family shipped first because it is the one X4 already supports cleanly for a third party’s station.
- Targets are rival-managed stations only. A corporation will not send you against a station nobody manages, and never against its own.