Hyperion Pack arc
The Hyperion Pack DLC arc (story_hyperion.xml, 198KB) is the Hyperion ship acquisition story. A Cryptid Huntress character drives the player to chase Hyperion sightings around the universe via a breadcrumb trail — culminating in the player claiming the Hyperion ship for themselves.
- Script:
story_hyperion.xml - DLC: Hyperion Pack (
ego_dlc_mini_01) - Text page: 30254
- Theme: Cryptid-chase narrative — pursue Hyperion sightings, follow breadcrumbs, ultimately acquire the ship
- Factions touched: faction.civilian, faction.holyorder, faction.paranid, faction.player, faction.trinity, faction.xenon
The arc anchors:
| Sector | Role |
|---|---|
cluster_31_sector001 | Trigger sector (Heretic’s End area — shared with Boron Prelude) |
Persistent characters
Section titled “Persistent characters”| Character | Macro / role |
|---|---|
Cryptid Hunter ($CryptidHuntressActor, macro character_story_argon_cryptid_hunter_macro) | Main NPC — drives the chase narrative (variable name says “Huntress” but macro says “hunter” — code is inconsistent) |
Ancient Pilot ($AncientPilotActor, v2) | Original Hyperion Paranid pilot — character_story_paranid_hyperion_pilot_macro |
Ancient Pilot Clone ($AncientPilotCloneActor, v2) | Clone of the Ancient Pilot (story twist mechanic) |
Relief Pilot ($ReliefPilotActor) | Relief pilot NPC |
Betty ($BettyActor) | Misc NPC — has explicit Cleanup_BettyActor cue |
Custom game start
Section titled “Custom game start”The Hyperion Pack DLC ships a dedicated game start:
- Script:
gs_hyperion.xml(7.7KB) - Module:
x4ep1_gamestart_hyperion - Setup: Player starts WITH the Hyperion ship (
$HyperionOriginalShip = player.ship) - Equipment: Pre-mods applied via
md.Setup_DLC_Mini_01.Setup.$mods_Hyperion_Original
In this start, the arc is “in-progress” already — player has the Hyperion from the beginning.
For other game starts: arc triggers via Hyperion Sightings system (chase narrative).
Arc structure — the Sightings system
Section titled “Arc structure — the Sightings system”The arc uses a rotating sightings mechanic — Hyperion is “spotted” across various sectors via cinematic events:
Mission entry: “Hyperion Sighting”
Section titled “Mission entry: “Hyperion Sighting””- Cue:
Hyperion_Sighting_Start(parent of multiple sub-cues) - In-game name: Hyperion spotted — chase the sighting
- Path/Chapter: Sightings chain
- Find in game: Periodically, when Hyperion sighting triggers fire (
Hyperion_Sighting_Triggers) - Prerequisites:
- DLC installed
- Setup complete
- Player in eligible sector (
HyperionTriggerSectorsdefines pool)
- What player encounters:
- Cryptid Huntress ship spawns (
Create_CryptidHuntressShip) - Breadcrumbs trail:
Breadcrumbs_Sighting— main breadcrumb logicBreadcrumbs_Sighting_CorrectSector_Check— verify player in correct sectorBreadCrumbs_Sighting_CorrectSector_Event— event when player reaches correct sector
- Noise cutscene (mysterious unknown ship engine sound):
Hyperion_Sighting_Noise_Cutscene_Prompt— prompt for cutsceneHyperion_Sighting_Noise_Cutscene_Started— beginsHyperion_Sighting_Noise_Cutscene_Accepted— player acceptedHyperion_Sighting_Noise_Cutscene_Stopped— ends
- Hyperion appearance setting:
Hyperion_Create_Setting— setup ship + sceneHyperion_Force_Speed(0.9s interval) — force speed during cutsceneHyperion_Reached_Jump_Gate_Ref(LIB_Generic.ApproachObject_Handler) — gate approachHyperion_Reached_Jump_Gate— Hyperion at gate (it escapes through)Hyperion_Stuck_Timeout— fallback if scene gets stuck
- Main sighting cutscene:
Hyperion_Sighting_Cutscene_Start→_Started/_Stopped
- End sequence:
Hyperion_Sighting_End— sighting endsHyperion_Sighting_Catchphrase_End— final catchphraseHyperion_Sighting_CleanUp— cleanup
- Cryptid Huntress ship spawns (
- Where: Various sectors from
HyperionTriggerSectorspool - NPCs involved: Cryptid Huntress, mysterious Hyperion pilot
- Reward: Sighting progresses chase; clue gathered
- Chains to: Next sighting in chain → eventually onboarding (
Ch1_3_Breadcrumbs_Onboarding) - Code reference:
story_hyperion.xmlHyperion_Sightingsblock
Mod conflict risks — Sighting system
Section titled “Mod conflict risks — Sighting system”- ❌ Mods that disable
ApproachObject_Handlerbreak gate-reach detection - ❌ Mods that bulk-change sector content in trigger sectors affect sighting triggers
- ❌ Mods that disable cutscene system break the entire arc
- ⚠ Mods that respawn-aggressive faction ships can interrupt the sighting cinematic
Onboarding phase — Ch1_3
Section titled “Onboarding phase — Ch1_3”Mission entry: “Cryptid Huntress Onboarding”
Section titled “Mission entry: “Cryptid Huntress Onboarding””- Cue:
Ch1_3_Breadcrumbs_Onboarding - In-game name: First meeting with Cryptid Huntress
- Path/Chapter: Hyperion arc (Onboarding)
- Find in game: After first sighting collected
- Prerequisites: First Hyperion Sighting complete
- What player encounters:
- Cryptid Huntress conversation
Ch1_3_Breadcrumbs_Onboarding_Conv_Start— start conversationCh1_3_Breadcrumbs_Onboarding_Conv_Started— conversation in progress
- Cryptid Huntress explains the chase + recruits player
- Scan-gates final line (
Ch1_3_Hyperion_Scan_Gates_Line_Final) — instruction to scan gates for Hyperion traces
- Cryptid Huntress conversation
- Where: Conversation location (likely a station)
- NPCs involved: Cryptid Huntress
- Reward: Onboarding complete; reward path unlocked
- Chains to:
Ch2_3_Hyperion_First_Reward - Code reference:
story_hyperion.xmlCh1_3_Breadcrumbs_Onboarding*
Reward phase — Ch2_3
Section titled “Reward phase — Ch2_3”Mission entry: “Hyperion First Reward + Claim”
Section titled “Mission entry: “Hyperion First Reward + Claim””- Cue:
Ch2_3_Hyperion_First_Reward→Ch2_3_Hyperion_Claim_Reward(v2) →Ch2_3_Hyperion_Reward_Claimed - In-game name: Claim the Hyperion reward
- Path/Chapter: Hyperion arc (Reward — climax)
- Find in game: After onboarding complete
- Prerequisites: Onboarding done; sufficient sightings collected
- What player encounters:
- Cryptid Huntress offers reward (presumably Hyperion ship itself or precursor)
- Claim mission setup
- Reward claimed event fires
- Where: Cryptid Huntress location
- NPCs involved: Cryptid Huntress, Ancient Pilot (revealed)
- Reward: Hyperion ship (or unlock path to it)
- Chains to:
Ch2_3_Hyperion_Reward(final reward distribution) - Code reference:
story_hyperion.xmlCh2_3_Hyperion_*
Mod conflict risks — Reward phase
Section titled “Mod conflict risks — Reward phase”- ❌ Mods that change the Hyperion ship macro affect reward content
- ❌ Mods that block ship-transfer mechanics break reward delivery
- ⚠ Mods that pre-spawn Hyperion ship make the arc redundant
The Ancient Pilot + Clone twist
Section titled “The Ancient Pilot + Clone twist”The arc includes a clone twist mechanic:
- Original Ancient Pilot is encountered
- An Ancient Pilot Clone also appears
- The clone is positioned 30-80km from a target gate (vanilla code uses
get_safe_poswith 30km min, 50km max, then 60km/80km bounds)
The clone is a story-distinguishing element — likely revealing that the Hyperion has been operated by multiple pilots (clones over time), explaining its “cryptid” nature (centuries-spanning appearances).
Game starts hooked
Section titled “Game starts hooked”| Game start | Effect |
|---|---|
x4ep1_gamestart_hyperion | Player starts WITH Hyperion ship + pre-applied equipment mods |
| Other starts | Arc triggers normally via Sightings system |
Code references
Section titled “Code references”| Concern | Cue |
|---|---|
| Setup characters | Setup_Character_* block |
| Trigger sectors pool | HyperionTriggerSectors (in Setup_Locations) |
| Sightings system | Hyperion_Sightings block |
| Breadcrumbs detection | Breadcrumbs_Sighting* |
| Cutscene noise prompt | Hyperion_Sighting_Noise_Cutscene* |
| Hyperion ship behavior | Hyperion_Create_Setting + Hyperion_Force_Speed |
| Onboarding | Ch1_3_Breadcrumbs_Onboarding* |
| Reward acquisition | Ch2_3_Hyperion_* |
| Cleanup | Cleanup_BettyActor, Hyperion_Sighting_CleanUp |
| Game start setup | gs_hyperion.xml Ship_Setup |
Related
Section titled “Related”- Mission encyclopedia — landscape
- Game starts catalog — Hyperion-specific start
- Wiki: DLC handling — Hyperion Pack required
The Hyperion Pack arc is the most cinematic of the smaller DLCs — sighting-driven gameplay with multiple cutscenes per chapter. Your mod’s interference with the Cryptid Huntress, cutscene system, or gate-approach detection breaks the entire chase narrative.