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Shipyard

A Shipyard is a Station subtype that produces capital ships (XL and L class). Each major faction has one or more shipyards as economic anchors.

This page documents Shipyard-specific behavior. For general station behavior (properties, ownership, modules, etc.), see the parent Station page.

<do_if value="$station.isplannedshipyard">
<!-- this station is a shipyard -->
</do_if>
PropertyTypeDescription
.isplannedshipyardboolThis station is/was a shipyard
.wasshipyardboolSticky flag — was ever a shipyard (V-003 history)

Each faction has a fixed shipyard at game start. The list below comes from libraries/god.xml:

FactionShipyard sector
ArgonArgon Prime
ParanidTrinity Sanctum
TeladiProfit Center Alpha
SplitFamily Tkr
TerranMars
BoronKingdom End
XenonVarious Xenon sectors

Shipyards are constructed using:

For the full construction pipeline see the parent Station page (Actions → Create section).

  • ⚠ Don’t confuse .isplannedshipyard with .isfactionheadquarters. A shipyard is often (but not always) also a faction HQ.
  • Station — parent abstraction (all general properties/actions live there).
  • Wharf — sibling subtype, builds smaller (M/S) ships.
  • Faction — owner.
  • Macro — for ship recipes.