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Pirate DLC arcs

The Pirate DLC (Tides of Avarice extension as x4ep1 originally, but Pirate-themed) ships 5 distinct story arcs + the Pirate subscription system. Total content: ~2.4MB MD code, larger than entire base game story content.

ArcScriptSizeTheme
Pirate Preludestory_pirate_prelude.xml34KBScavenger faction introduction at gate
Criminalstory_criminal.xml1.2MBBlack market + smuggling main arc (Maestro / Ace / Axiom / Chipmunk)
The Fanstory_thefan.xml1MBThe Fan story — distress, scrapyard, trading network
Erlking researchstory_research_erlking.xml40KBHQ research arc — Erlking ship unlock
Welfare 2 researchstory_research_welfare_2.xml52KBHQ research follow-up to base-game welfare

Plus:

  • setup_dlc_pirate.xml (162KB) — DLC initialization
  • gs_pirate1.xml (74KB) — Pirate game start 1
  • gs_pirate2.xml (114KB) — Pirate game start 2

The DLC’s faction stack:

FactionRole
faction.scaleplateScaleplate Pirates (main pirate faction — used by base war subscriptions)
faction.scavengerScavengers (smuggler-scavenger subfaction)
faction.loansharkLoanshark faction (Tides of Avarice — antagonist in The Fan arc)
faction.buccaneersBuccaneers (Riptide cross-references)
faction.criminalCriminal faction (story_criminal references)

The Pirate arcs touch base game sectors:

Sector macroVanilla nameUsed by
cluster_02_sector001(Eighteen Billion sector)Criminal arc
cluster_08_sector001(Pirate hub)Criminal arc
cluster_44_sector001Scale Plate Green (fallback)Criminal arc

Pirate arc-specific NPCs (across all 5 arcs):

CharacterArcRole
MaestroCriminalBlack market mentor
AceCriminalHeist crew member
AxiomCriminalHacking specialist
ChipmunkCriminalInduction NPC
The FanThe FanTitle character — distressed Pirate Ace
Boso TaMulti-arcCross-arc commentary (Criminal Ch1, Thefan Ch0, Erlking research)
Dal BustaCriminalCross-arc mission comments
  • Pirate DLC required — all 5 arcs fail to load without it
  • Mods that change faction.scaleplate / faction.loanshark relations at start affect arc availability
  • Mods that disable Scavenger faction break Pirate Prelude
  • Mods that change cluster_02_sector001 ownership break Criminal arc
  • Mods adding mass illegal-ware definitions may interfere with Police_IllegalWareFound detection
  • Mods overriding Black Market mechanics break Criminal Ch2 hub
  • Research-tree mods affect Erlking + Welfare 2 unlock paths

The Pirate DLC adds the most “antihero” gameplay content — smuggling, heists, black market, scrapyard scavenging. Your mod’s interference with illegal-ware mechanics, faction relations, or research progression has cascading effects across all 5 arcs.