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Base game arcs (non-Paranid)

The base game ships 7 story arcs total. The largest is the Paranid Civil War (covered in its own Paranid Civil War section). The other 6 are documented here:

ArcScriptLoCTheme
Welfare research (Welfare 1)story_research_welfare_1.xml2,112HQ research with race time trial — unlocks Welfare module
Diplomacy Introstory_diplomacy_intro.xml9,693HAT/Hatikvah-driven introduction to Embassy + Diplomacy system (11 parts)
Embassy + Xenon Equipment researchstory_research_embassy.xml + story_research_xen_equipment.xml153 + 152Trigger-glue scripts activating Mentor Subscriptions + Quantum Shard system
Buccaneers + Venturesstory_buccaneers.xml + story_ventures.xml540 + 499Ambient encounter systems with NPC commentary trio

Total base game story content (excluding Paranid): ~13,000 lines

ArcType
Paranid Civil WarMajor plot arc (chapter-based, 2 paths)
Welfare 1 researchHQ research arc
Diplomacy IntroMulti-part introduction (parts 1-11)
Embassy researchTrigger-glue stub
Xenon Equipment researchTrigger-glue stub
BuccaneersAmbient encounter system
VenturesAmbient + lifecycle system

The base game has diverse architectural patterns for arcs — major chapter arc, HQ research, multi-part intro, glue stubs, ambient encounter systems. Modders can use any as a template.

  • Welfare 1 unlocks → Pirate Welfare 2 (Gambling Hall) via Mentor Subscriptions
  • Diplomacy IntroEmbassy research (one-shot activation when research unlocks)
  • Buccaneers flagship → Story arcs catalog mentions Helianthus (page 20101 line 120901)

Common patterns:

  • Mods that disable persistent characters (Reen, Kat, Cline, Betty, Boso Ta, Dal Busta) break multiple arcs
  • Mods that disable HQ research break Welfare 1 + Embassy + Xenon Equipment
  • Mods that affect police-scan mechanics affect Diplomacy Intro
  • Mods that disable Buccaneer / Ventures factions break ambient arcs
  • Custom game starts must hook into Pt_1_Call_Initial_Delay for Diplomacy Intro

The base game has a more architecturally diverse set of arcs than any single DLC — chapter, research, multi-part intro, glue stubs, ambient. Each pattern is a useful template for modders adding their own arcs.