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Paranid Civil War — arc overview

The Paranid Civil War is X4’s largest narrative arc — 20,236 lines of MD code, 30+ individual missions across two branching paths and three chapters each. The player intermediates between the Holy Order of Pontifex (zealot faction) and the Godrealm of the Paranid (orthodox faction).

This page is the arc overview. For per-mission detail see:

  • File: md/story_paranid.xml
  • Lines: 20,236
  • MDScript name: Story_Paranid
  • Text page: 30220 (Paranid Story)
  • Universe restriction: Main galaxy only (xu_ep2_universe_macro)
Prologue (relation ≥ friendly with Paranid OR Holy Order)
↓ Dal Busta calls player
↓ Player accepts arc
[PATH CHOICE]
├──→ Universal path (Uni)
│ Chapter 1: Sink — pacify the conflict
│ Chapter 2: Duke — court the Duke (Trinity)
│ Chapter 3: Mediation — final mediation
└──→ Escalation path (Esc)
Chapter 1: Sink — also Sink BUT escalating
Chapter 2: Haven Foundation — build a Haven station
Chapter 3: Final Assault — military endgame

Path semantics (from code structure):

PathThemeOutcome
Universal (Uni)Diplomatic mediatorPlayer unifies the schism, reconciliation
Escalation (Esc)Military escalatorPlayer picks a side, military resolution

The two paths share Chapter 1 conceptually (both deal with “the Sink” event) but diverge in execution. Chapter 2-3 are fully distinct.

These characters are anchored across the arc — your mod must not despawn or destroy them:

CharacterRoleFirst appearance
Dal BustaAntagonist / story driverPrerequisites — calls player when relation threshold met
Boso TaHQ ally, conversation partnerChapter 1 returns to HQ
The CardinalHoly Order leaderCardinal’s Redress sector
DukeTrinity faction leaderUni Chapter 2
XatCombatant / honor guardUniversal Chapter 1
GrideAntagonistEscalation chapters
LegateParanid officialUniversal Chapter 1 (target of Uni_1_Assassinate_Legate)

Stored in md.Plot.Actors.$X for cross-arc reuse — see Story arcs catalog.

The arc anchors specific sectors. Your mod must not change ownership / accessibility of:

Sector macroVanilla nameStory role
cluster_35_sector001Lasting VengeanceDerelict discovery (early scene)
cluster_36_sector001Cardinal’s RedressCardinal encounter
cluster_11_sector001(Paranid Monument sector)Paranid Monument — central landmark with 8km no-trespass radius
cluster_25_sector002(Cipher sector)Cipher investigation
cluster_22_sector001Trinity SanctumTrinity homeworld — Uni Chapter 2 hub
cluster_04_sector001Nopileos’ Fortune IIChapter 2 plot hub
cluster_04_sector002(Nopileos adjacent)Esc plot sector

The Paranid Monument (in cluster_11_sector001) is a specific landmark object — macro landmarks_par_monument_01_macro. The story enforces an 8km no-trespass radius via Generic_Guard_Response cues.

The arc triggers when the player reaches friendly relation (UI value 10) with either:

  • faction.paranid (Godrealm Paranid), OR
  • faction.holyorder (Holy Order of Pontifex)
<set_value name="$EntryRelation"
exact="faction.paranid.relation.friend.min"
comment="0.01 (UI value 10) = friendly"/>

When that threshold is met, Prerequisites_Trigger_Availability fires → Dal Busta calls the player on the comm.

Once Chapter 1 starts (after player accepts Dal Busta’s call), the path divides based on player action choices during Chapter 1 dialogues. The code reflects this via separate Uni_1_* vs Esc_1_* cue trees that initialize from different conversation branches.

The player cannot freely switch paths mid-arc. Path commitment is fixed by Chapter 1 endings.

ChapterThemeKey missions
Uni 1The Sink — pacifyDal Desk → Sink Explanation → Deliver Fleet → Assassinate Legate → Mediation Patrol → Diplomatic Change
Uni 2Duke / TrinityDuke Call → Palace Foundation (offer blueprint OR build)
Uni 3Final mediationBoso Call → Deliver Inventory → Deliver Resources → Diplomatic Change
ChapterThemeKey missions
Esc 1The Sink — escalateDal Desk → Sink Explanation → Disperse Pirates (flagship capture) → Deliver Fleet → Diplomatic Change
Esc 2Haven FoundationBoso Call → Briefing → Haven Foundation (claim plot, build station, recruit manager) → Diplomatic Change
Esc 3Final AssaultBriefing → Deliver Inventory → Deliver Resources → Final Assault (military endgame) → Wrap Up Headquarters

For mission-by-mission detail navigate to Universal path or Escalation path.

If your mod adds a custom game start, you can skip parts of the arc via these flags:

FlagEffect
gamestart.storystate.story_paranid_uni_0Skip Uni prerequisites + Chapter 1
gamestart.storystate.story_paranid_uni_1Skip Uni Chapter 2
gamestart.storystate.story_paranid_uni_2Skip Uni Chapter 3
gamestart.storystate.story_paranid_uni_3Mark arc as fully completed (Uni path)
gamestart.storystate.story_paranid_esc_0..3Same for Escalation path

Use these to start players “mid-arc” or skip the arc entirely. See gs_scientist.xml for an example of a story-state-preloaded start.

The script has multiple <patch sinceversion="N"> blocks for save-load recovery. Key ones:

  • sinceversion 9 (5.0 Beta 1) — Esc_1_Cooldown_Update_Objective fix
  • sinceversion 12 (5.0 Beta 6 Hotfix 1) — Multi-mission state recovery

Your mod’s changes to this arc must respect these patch points — see Wiki: Save compatibility.

Common mod-conflict patterns specific to this arc

Section titled “Common mod-conflict patterns specific to this arc”
  • Mods that auto-set faction.player.relationto.{faction.paranid} = max at game start trigger the arc immediately
  • Mods that make Paranid + Holy Order both ≤ enemy permanently block the arc forever
  • Recommended: leave initial faction relations at vanilla defaults
  • Mods claiming Cardinal’s Redress (cluster_36) for player at game start break Chapter 1
  • Mods spawning hostiles in Paranid Monument zone (cluster_11) collide with the Generic_Guard_Response cue chain
  • Mods replacing Nopileos’ Fortune II macro break Chapter 2
  • Mods filling all tag.actor_paranid_* slots starve Cardinal / Duke / Dal Busta / Boso Ta spawns
  • Mods adding bulk NPC arcs at HQ collide with Uni_1_Return_To_HQ Boso conversation cues
  • Generic missions at Paranid stations during prerequisites phase may delay Dal Busta call by competing for offer slots
  • Mission templates assigning Cardinal’s Redress or Trinity Sanctum as target may collide with story expectations

The Paranid Civil War is the highest-stakes vanilla arc — touching Trinity, Holy Order, Godrealm, Antigone, and player factions across 7 sectors. Mod compatibility audits should walk through both paths.