Object types
Objects that can be spawned, manipulated, destroyed, and queried.
Stations
Section titled βStationsβStation is the parent abstraction. Specialized subtypes:
- Shipyard β builds XL/L ships.
- Wharf β builds M/S ships.
- Equipment Dock β sells equipment.
- Trade Station β economic hub.
- Defence Station β combat installation.
- Production Factory β produces wares.
- Pirate Base β pirate hub.
- Player Headquarters β special player station.
A station contains:
- Modules β production, dock, defence, habitation, storage, connection.
- Dockareas β docking infrastructure.
- Build plot β construction area.
Ship is the parent abstraction. Subtypes by class (XS/S/M/L/XL) and by purpose (fight/trade/mine/transport/build).
A ship contains:
- Crew β pilot, captain, engineer, marines, service crew.
- Cargo β inventory.
- Loadout β weapons, shields, engines.
Other objects
Section titled βOther objectsβ- Resource region β asteroid spheres for mining.
- (Highway and Gate are listed under World since theyβre spatial infrastructure.)