Unbihexium arc
The Unbihexium arc (story_unbihexium.xml, 250KB) is the Tides of Avarice main story. Named after Unbihexium (element 126 — a hypothetical superheavy element, symbolic of the rare/valuable resource at stake), the arc is an espionage mission across 3 chapters involving the player’s Sobert cover identity, encounters with a Courier antagonist, a Data Vault retrieval, and a final escort mission.
- Script:
story_unbihexium.xml - DLC: Tides of Avarice (
ego_dlc_mini_02) - Text page: 30255
- Chapters: Ch1 (Encounter) → Ch2 (Boso Call + Data Vault) → Ch3 (Dal Call + Final Escort)
Initial setup phase
Section titled “Initial setup phase”Before Chapter 1, several setup elements must complete:
| Cue | Purpose |
|---|---|
Setup_Locations | Sector references (7 sectors) |
Setup_DataVault | Data Vault object placement |
Data_Vault_Seen (+ _Complete) | Track player discovery of Data Vault |
Setup_Characters | 6 character setups |
Setup_Sobert_Fake_Identity | Player cover identity initialized |
Update_Paranid_Coverfaction (+ _Activated) | Cover-faction relations setup |
Unlock_Sobert_Agent | Sobert agent capabilities unlocked |
Recruitment_Sobert + Placement_Sobert | Recruit Sobert as agent |
Agents_Unlocked (+ _Check, _Event) | Agent system unlock |
Debug_Unlock_Embassy | DEBUG: skip to embassy unlock |
Check_For_Diplomatic_Mentor_Ending | Diplomatic mentor ending check |
The setup establishes the espionage gameplay framework — cover identity, agent recruitment, diplomatic states.
Chapter 1 — Encounter
Section titled “Chapter 1 — Encounter”Player encounters a mysterious Courier ship + Squadron in combat.
Mission entry: “Hostile Encounter”
Section titled “Mission entry: “Hostile Encounter””- Cue:
Ch1_Encounter/Ch1_Encounter_Force - In-game name: Encounter with Courier squadron
- Path/Chapter: Unbihexium Ch1
- Find in game: Active after Tides DLC initialization complete
- Prerequisites: DLC ready; Sobert identity setup
- What player encounters:
- Mission offer:
Ch1_1_Create_Offer— main offer creation (+_Signalinstanced for repeated signals)Ch1_AutoAccept— auto-accept pathCh1_AcceptMission_Signal+Ch1_AcceptMission— manual accept paths
- Objective 1 — Talk + Approach toggling:
Ch1_Objective1_Toggle— toggle between talk/approach objectivesCh1_Objective1_Toggle_Talk_Ref(refsApproachObject_Handler) — talk-objective approach detectionCh1_Objective1_Toggle_Approach_Ref(refsApproachObject_Handler) — approach-objective detectionCh1_Objective1_Toggle_Talk/_Approach— instantiated per toggleCh1_Objective_Toggle_Done— toggle completed
- Objective sequence:
Ch1_Objective_Fight— combat objectiveCh1_Objective_TalkTo— talk objectiveCh1_Objective_Find_Relief— find Relief NPC
- Squadron Fight:
Ch1_1_SquadronFight— main squadron combatCh1_1_Create_Stranded_Ship— spawn stranded ship named “Berenice” (page 30255, line 201) — story prop / reward
- Mission offer:
- Where: Tides-specific sector (likely cluster_40 or cluster_41)
- NPCs involved: Courier (antagonist), Squadron Leader (combat), Relief (rescue target)
- Reward: Encounter resolved; Chapter 2 unlocked
- Chains to:
Ch2_2_Boso_Call(Chapter 2 entry) - Code reference:
story_unbihexium.xmlCh1_Encounter*block
Mod conflict risks — Ch1
Section titled “Mod conflict risks — Ch1”- ❌ Mods that change Outlaw faction hostility affect Courier squadron behavior
- ❌ Combat-rebalance mods affect squadron fight difficulty
- ❌ Mods that affect
ApproachObject_Handlerbreak objective toggling - ⚠ Stranded-ship encounter mods can collide with Ch1_1_Create_Stranded_Ship
Chapter 2 — Boso Call + Data Vault
Section titled “Chapter 2 — Boso Call + Data Vault”Boso Ta calls player; player retrieves data from Data Vault.
Mission entry: “Boso Ta’s Call (Ch2)”
Section titled “Mission entry: “Boso Ta’s Call (Ch2)””- Cue:
Ch2_2_Boso_Call - In-game name: Boso Ta comm
- Path/Chapter: Unbihexium Ch2 (entry)
- Find in game: After Ch1 completes
- What player encounters:
- Boso Ta initiates comm call
- Mission briefing for Data Vault retrieval
- NPCs involved: Boso Ta
- Chains to:
Ch2_Mission - Code reference:
story_unbihexium.xmlCh2_2_Boso_Call
Mission entry: “Data Vault Retrieval + Sobert Conversation”
Section titled “Mission entry: “Data Vault Retrieval + Sobert Conversation””- Cue:
Ch2_2_Data_Vault+Ch2_1_Conversation(+ Sobert variant) - In-game name: Retrieve from Data Vault — talk to contacts using Sobert identity
- Path/Chapter: Unbihexium Ch2 (main)
- Find in game: After Boso call
- What player encounters:
- Relief Ship setup:
Ch2_Relief_Ship/Ch2_Relief_Ship_Force - Conversation chain:
Ch2_Conversation_Started— conversation beginsCh2_Conversation_Start(instanced) — start per sessionCh2_Conversation_Intro_Choices(instanced) — player choicesCh2_Conversation_Sobert(instanced) — Sobert identity dialog branchCh2_Conversation_Sobert_Complete— Sobert path complete
- Data Vault retrieval:
Ch2_2_Data_Vault— main vault interactionCh2_2_Dal_Call— Dal Busta secondary call during vault
- Relief Ship setup:
- Return phase:
Ch2_3_Return— return to homeCh2_3_Await_Call— wait for next callCh2_3_Call_Return(1s interval) — return-call pollingCh2_3_Call_Escort— escort follow-upCh2_3_Order_MoveTo— move-to orderCh2_3_Call_Idle_Chatter— idle chatter during travelCh2_3_Dal_Call— Dal Busta cue during chatterCh2_3_Boso_Call_Unbi— Boso “Unbihexium” callout
- Approach stranded ships:
Ch2_3_ApproachingStranded_1_Ref(refs ApproachObject_Handler)Ch2_3_ApproachingStranded_2_Ref(refs ApproachObject_Handler)
- Where: Data Vault location + Sobert contacts
- NPCs involved: Boso Ta, Dal Busta, Sobert contacts, Relief, Courier (dismissed at end via
Ch2_Dismiss_CourierActor) - Reward: Data acquired; Chapter 3 unlocked
- Chains to:
Ch3_Final_Escort - Code reference:
story_unbihexium.xmlCh2_*block
Mod conflict risks — Ch2
Section titled “Mod conflict risks — Ch2”- ❌ Mods that change Data Vault macro break vault interaction
- ❌ Mods that disable conversations affect Sobert dialog branches
- ⚠ Cover-faction interference breaks Sobert path
Chapter 3 — Dal Call + Final Escort
Section titled “Chapter 3 — Dal Call + Final Escort”Final chapter: escort mission with Sobert + Relief, climactic encounter.
Mission entry: “Dal Call + Final Escort”
Section titled “Mission entry: “Dal Call + Final Escort””- Cue:
Ch3_2_Dal_Call→Ch3_Final_Escort(+_Force) - In-game name: Final escort + climax
- Path/Chapter: Unbihexium Ch3 (climax)
- Find in game: After Ch2 complete
- What player encounters:
- Dal Busta call to start Ch3
- Final Escort mission (
Ch3_Mission):Ch3_1_SobertReliefShip_Cutscenes— Sobert + Relief ship cutscenesCh3_1_Create_SpaceSuit— spacesuit EVA segment
- Combat / escort climax
- Where: Final mission sectors (likely Tides-specific)
- NPCs involved: Dal Busta, Sobert, Relief, climactic enemies
- Reward: Arc complete; Sobert as permanent agent; Embassy unlocked
- Chains to: End of arc → unlocks
Cypher_Claimedevent in Cypher research arc - Code reference:
story_unbihexium.xmlCh3_*block
Mod conflict risks — Ch3
Section titled “Mod conflict risks — Ch3”- ❌ Mods that disable spacesuit EVA break Ch3 spacesuit segment
- ❌ Mods that change agent unlock paths affect Sobert permanence
Arc completion summary
Section titled “Arc completion summary”A completed Unbihexium arc yields:
- Sobert as permanent agent for player diplomacy
- Embassy unlocked (precursor to Kingdom End embassy system)
- Diplomatic Mentor ending triggered (mentor recognition)
- Faction state advances for cover-faction-related arcs
- Story state set;
Cypher_Claimedevent eligible to fire - Cypher research arc becomes available
Code references
Section titled “Code references”| Concern | Cue |
|---|---|
| Setup characters | Setup_Characters block |
| Sobert cover identity | Setup_Sobert_Fake_Identity |
| Agent unlock | Unlock_Sobert_Agent, Agents_Unlocked |
| Ch1 Encounter | Ch1_Encounter* |
| Ch1 Objective toggle | Ch1_Objective1_Toggle* |
| Ch1 Squadron fight | Ch1_1_SquadronFight |
| Ch2 Boso call | Ch2_2_Boso_Call |
| Ch2 Data Vault | Ch2_2_Data_Vault |
| Ch2 Sobert conversation | Ch2_Conversation_Sobert* |
| Ch2 Return + chatter | Ch2_3_* block |
| Ch3 Dal call | Ch3_2_Dal_Call |
| Ch3 Final escort | Ch3_Final_Escort* |
| Ch3 Spacesuit segment | Ch3_1_Create_SpaceSuit |
Related
Section titled “Related”- Tides arcs overview
- Cypher research — research follow-up after Unbihexium claimed
- Mission encyclopedia — landscape
Unbihexium is X4’s first espionage-narrative arc with cover identities, fake-faction relations, and agent recruitment. Your mod’s interference with diplomacy mechanics, cover factions, or Sobert agent system breaks the 3-chapter mission chain.