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Boron Prelude

The Boron Prelude is the cinematic introduction to the Kingdom End DLC. When the player approaches the gate between Heretic’s End and Barren Shores, a Teladi trader cutscene plays — establishing the Boron-Teladi trade relationship and unlocking Boron space access.

  • Script: story_boron_prelude.xml
  • DLC: Kingdom End
  • Sectors involved: Heretic’s End (cluster_31_sector001) → Barren Shores (cluster_602_sector001) → Watchful Gaze (cluster_601_sector001)

The prelude anchors three sectors and creates the Teladi trader fleet:

  • Heretic’s End (cluster_31_sector001) — staging area
  • Watchful Gaze (cluster_601_sector001) — destination
  • Barren Shores (cluster_602_sector001) — entry to Boron space

A Teladi Trader Actor is created. The setup spawns:

  • 1× Teladi L-class container ship (tag.container, 80% loadout level) — invincible during scene, min shield 20%
  • 5× Teladi M-class trader escorts
  • All positioned near the BHS Gate (Barren Shores gate)
  • Trade ship orientation: “look at” gate

The Teladi convoy is set to invincible during the scene via md.LIB_Generic.RequestObjectInvincibility — player can’t disrupt the cutscene by destroying the convoy.


Mission entry: “Heretic’s End Encounter”

Section titled “Mission entry: “Heretic’s End Encounter””
  • In-game name: Teladi trader encounter (cinematic intro)
  • Path/Chapter: Boron Prelude
  • Find in game: Player approaches the Boron-side gate in Heretic’s End sector
  • Prerequisites:
    • Kingdom End DLC installed
    • Setup_DLC_Boron complete
    • Player approaches $BHSGate (Barren Shores gate)
  • What player encounters:
    • Teladi L-class trader convoy with 5 M-class escorts at the gate
    • The Teladi trader initiates conversation
      • Prelude_Boron_FirstTeladiComm — first comm call (1s interval poll)
    • Approach handler tracks proximity (Prelude_Boron_Approach_Gate_Ref)
    • “DND” (Do Not Disturb) handling — if player tries to disrupt:
      • Prelude_Boron_DND_CheckConditions (1s) — checks if player interference
      • Prelude_Boron_DND_Move_Away_From_Gate — moves Teladi away if needed
  • Where: Heretic’s End sector (cluster_31_sector001), near gate to Barren Shores
  • NPCs involved:
    • Teladi Trader Actor (pilot)
    • Escort pilots (5 ships)
  • Reward: Cinematic intro played; Boron space access unlocked
  • Chains to: Prelude_Boron_CutscenePrelude_Approach_Cutscene_Started
  • Code reference: story_boron_prelude.xml Prelude_Boron_Miniscene

Mod conflict risks — Heretic’s End Encounter

Section titled “Mod conflict risks — Heretic’s End Encounter”
  • Mods that disable Teladi L-class container ships (tag.container) break trader spawn
  • Mods that change Heretic’s End → Barren Shores gate break trigger
  • Mods that interfere with LIB_Generic.ApproachObject_Handler affect proximity logic
  • Mods that disable invincibility requests allow player to destroy the cutscene
  • Mods that change Teladi-faction behavior affect trader orientation
  • Mods that bulk-spawn ships at Heretic’s End may collide with the prelude spawns

Cue: Prelude_Boron_Cutscene / Prelude_Approach_Cutscene_Started

Section titled “Cue: Prelude_Boron_Cutscene / Prelude_Approach_Cutscene_Started”
  • In-game name: Cinematic cutscene (no player input)
  • Path/Chapter: Boron Prelude (climax)
  • Find in game: Auto-fires after Heretic’s End encounter
  • Prerequisites: Teladi convoy encountered + approach trigger met
  • What player encounters:
    • Cinematic — Teladi convoy proceeds through gate
    • Player can observe through Boron space corridor
    • NPC usecase abort handler (Prelude_NPCUsecase_Aborted v2) — recovery if cutscene interrupted
  • Where: Heretic’s End → through gate
  • NPCs involved: Teladi convoy
  • Reward: Boron arc state initialized; main Boron story available
  • Chains to: End of Prelude → Main story available
  • Code reference: story_boron_prelude.xml Prelude_Boron_Cutscene
  • Mods that disrupt cutscene system break the prelude finish
  • Player-control mods during cutscenes may break NPCUsecase abort handling

Once Prelude completes:

  • Player can access Boron space via the now-revealed gate
  • Setup_DLC_Boron is signaled
  • Main Boron story becomes available (Ch0 / Ch1 entry conditions)
ConcernCue
Setup ships (Teladi trader + escorts)Prelude_Boron_Setup_Ships (v2)
First Teladi commPrelude_Boron_FirstTeladiComm
Approach detectionPrelude_Boron_Approach_Gate_Ref (refs LIB_Generic.ApproachObject_Handler)
DND handling (player interference)Prelude_Boron_DND_* cues
CutscenePrelude_Boron_Cutscene + Prelude_Approach_Cutscene_Started
NPCUsecase abort recoveryPrelude_NPCUsecase_Aborted (v2)

The Boron Prelude is X4’s “welcome to Kingdom End” moment. Cinematic-heavy, with invincible convoy protection. Your mod’s interference with cutscene systems or Heretic’s End is the most common failure mode.