DeadAir Economy Overhaul (No DA Wares fork)
Variant of the DeadAir Economy Overhaul (mlog4 fork) with the three DA custom wares (da_mil_schematics, da_adv_schematics, da_laborunion_contracts) and all their production modules removed. All other DA economy tuning is preserved (pricing rebalance, hullparts→claytronics recipe swap, workforce effects, station variety, defence platform scaling).
Installation & configuration
Section titled “Installation & configuration”Requirements
Section titled “Requirements”- X4 Foundations 9.0 or newer
- Split Vendetta DLC — hard dependency
- DeadAir Scripts (No DA Wares fork) — recommended companion
- SirNukes Mod Support APIs — for DA menu integration
- Other Egosoft DLCs — all optional
Install
Section titled “Install”- Nexus (manual): Download
mlog_deadair_eco_no_da_wares_v1.0.0.zip, extract intoX4 Foundations/extensions/(folder must be namedmlog_deadair_eco_no_da_wares). - Steam Workshop: Subscribe to ws_3758760099.
Configuration
Section titled “Configuration”Same DA Menu → Economy settings as the standard fork. Save-safe.
When to use this variant
Section titled “When to use this variant”Use the No DA Wares Eco fork if:
- You play with VRO 5.01 and want its economy tuning uncluttered by DA custom wares
- You play with X4-Reemergence (when it lands on 9.0)
- You run vanilla economy but want the DA station enhancements without the wares
- You want DA’s station variety, defence tuning, and workforce effects without the custom-ware economy layer
Use the standard DA Eco fork if you want the full DA experience with schematics + labor contracts.
Known conflicts
Section titled “Known conflicts”| With | Status | Notes |
|---|---|---|
| DeadAir Economy Overhaul (standard fork) | ❌ Conflict | Pick one variant. |
| DeadAir Scripts (standard, with wares) | ⚠️ Suboptimal | Standard Scripts expects DA wares to exist. Pair No DA Wares Scripts with No DA Wares Eco. |
| X4-Reemergence | ❌ Not yet | RE isn’t on 9.0. |
| Everything else | ✅ Compatible | Same compatibility as the standard Eco fork. |
Deep dive: functionality & game mechanics
Section titled “Deep dive: functionality & game mechanics”Same feature set and mechanics as the standard Eco fork, minus the DA custom wares. See the standard Eco fork’s dedicated pages for full descriptions:
- Mechanics overview — 3 core design principles + architecture map
- Storage sizing — DAIncreaseStartingStorage + DYN formula + type-floor + BoostNonFactoryStorage
- Station improvements — racial connectors, habitation, docks, defence
- Xenon specifics — Xenon Ship Construction Manager + Xenon jobs
- Library changes — per-file patch summary (wares.xml recipe changes, jobs, baskets, etc.)
- mlog6 fork fixes — the 7 XPath restorations
Note: DA custom wares is the only page that doesn’t apply — this variant removes those wares entirely.
What’s different from the standard fork
Section titled “What’s different from the standard fork”Removed:
- Three custom wares (
da_mil_schematics,da_adv_schematics,da_laborunion_contracts) and all their production modules fromlibraries/wares.xml - Corresponding station recipes in
libraries/god.xml— DA wares no longer produced at faction stations
Preserved (all standard DA Eco features):
- Station enhancement pipeline (storage / habitation / docks / defence)
- Hullparts recipe swap and other pricing rebalance
- Workforce effects
- Station variety cosmetic connectors
- Job Helper integration for vanilla wares
- Xenon reclaimer, drain-stations, faction economy scripts
Migrating from the standard fork mid-save
Section titled “Migrating from the standard fork mid-save”Disable the standard deadair_eco extension in the Extensions menu, install this fork, enable it. Existing save with DA wares in trader baskets/cargo should be safe — X4 silently drops unknown ware refs. Test on a copy first.
Links and source
Section titled “Links and source”- Nexus: (new mod page)
- Steam Workshop: ws_3758760099
- GitHub: mlog4/deadair_eco_no_da_wares
- License: GPL-3.0
Original mod: DeadAirRT. No DA Wares strip variant by: mlog4.