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Fill Statistics Menu

Live statistics dashboard for what DA Fill has done since gamestart. Three sections stacked vertically: Faction Account, Wares Added / Removed, Ships Modified. All values accumulate — they are not reset per Fill Interval.

The menu is taller than the screen — you scroll it to see the bottom sections. Two screenshots below cover the top and bottom.

Top: Faction Account section + start of Wares Added/Removed. Fill Statistics part 1 — Faction Account and start of Wares Added/Removed

Bottom: Continues Wares Added/Removed + Ships Modified section. Fill Statistics part 2 — end of Wares Added/Removed and Ships Modified table

Running credit balance per faction. Populated by DA’s budget accounting:

  • Wares generated at production add to the balance (through the vanilla economy).
  • Fill operations subtract AmountAdded × ware.averageprice from the balance.
  • A faction with a high balance has been earning more than DA has been spending on their behalf → they will continue to fill aggressively next tick.
  • A faction with 0.00 Cr or a very low balance is either newly-created, hasn’t produced anything of value yet, or has been spending down its balance faster than earning.
RankFactionTotal Value
1Riptide Rakers792,686,696.00 Cr
2Quettanauts136,931,560.00 Cr
3Zyarth Patriarchy127,152,859.00 Cr
4Free Families87,608,561.00 Cr
5Duke’s Buccaneers48,084,330.00 Cr
6Ministry of Finance38,144,794.00 Cr
7Xenon27,013,876.00 Cr
8Antigone Republic1,439,913.00 Cr
9-…Alliance of the Word / Argon Federation / Segaris Pioneers / Yaki0.00 Cr
10-…Godrealm of the Paranid (24) / Ministry of Finance / Terran Protectorate (17) / Provinces Adrift (17) / Scale Plate Pact (7) / Teladi (2) / Vigor (2) / Hatikvah (2) / Holy Order (2)pocket change

Read: by mid-game the pirate/criminal factions (Riptide, Quettanauts, Zyarth, Free Families, Duke’s) are the richest — they’ve been generating value that DA hasn’t had to spend restocking their stations. The Terran/Argon lawful factions sit near zero because DA has been fill-restocking them heavily to keep the vanilla economy responsive.

Per-ware running totals of how much DA has added and removed across all faction stations.

ColumnMeaning
WareWare id (localized display name — Antimatter Cells, Claytronics, Silicon Wafers, etc.).
Added NumberTotal units DA has added to any station via the Min-threshold fill logic.
Removed NumberTotal units DA has removed via the Max-threshold trim logic.
Net NumberAdded − Removed. Positive = DA is net-supplying this ware; negative = DA is net-draining.

Interpretation examples from the sample save

Section titled “Interpretation examples from the sample save”
  • Advanced Composites: Added 21,952; Removed 111,010; Net −89,058. DA is trimming excess AC from stations more than supplying. Might indicate the economy is over-producing AC.
  • Advanced Electronics: Added 935,840; Removed 32,575; Net +903,265. Heavy DA supply — factions want AE more than they generate.
  • Energy Cells: Added 11,448,859; Removed 55,056,960; Net −43,608,101. DA is aggressively trimming excess Energy Cells — probably the economy massively overproduces at solar plants.
  • Silicon: Added 189,886; Removed 4,782,583; Net −4,592,697. Same pattern — solar production floods silicon consumers.
  • Terran MRE: Added 358,080; Removed 4,065; Net +354,015. DA subsidizes MRE heavily — Terran habitats are under-supplied by their own economy.
  • Stimulants: Added 844,743; Removed 0; Net +844,743. Pure supply — nobody produces enough Stimulants.

Read: the Net column tells you which wares are net-imports vs net-drains. Heavy negative Nets on production feedstocks (Energy Cells, Silicon, Water) suggest baseline solar / basic-resource production is over-tuned in your save. Heavy positive Nets on finished goods (Advanced Electronics, Terran MRE) suggest the economy consistently under-produces those.

Per-faction running total of ship modifications applied via Fill Ship Mods toggles.

ColumnMeaning
FactionThe subject faction.
Total Military Ships ModifiedCumulative count of military ships (combat classes) that received ship-mod fills.
Total Civilian Ships ModifiedCumulative count of civilian ships (traders, miners, transports) that received ship-mod fills.
FactionMilitaryCivilian
Terran Protectorate1,23947
Provinces Adrift31253
Teladi Company28353
Godrealm of the Paranid25653
Holy Order of the Pontifex24547
Zyarth Patriarchy21620
Argon Federation17651
Antigone Republic16541
Segaris Pioneers17451
Vigor Syndicate918
Free Families145
Scale Plate Pact94
Quettanauts09
Duke’s Buccaneers00
Hatikvah Free League06

Read: military ship-mod fills concentrate on lawful high-tech factions (Terran, Paranid, Argon). Pirate/criminal factions get fewer military mods (they don’t run mod distribution the same way) but civilian mods spread more evenly.

  • Balancing a save: the Wares Added/Removed section is the diagnostic for over-produced vs under-produced wares — informs manual player-side interventions or preset tuning.
  • Faction health check: the Faction Account section shows which factions are cash-flush vs cash-starved.
  • Ship-mod distribution: the Ships Modified section confirms your ship-mod toggles are actually firing.
  • Numbers are cumulative across the entire save. There is no per-interval or per-hour breakdown.
  • No reset button — the numbers only reset if you start a new save or manually clear $DADVT.$DAFillFactionAccounts / $DAFillWareStatistics via developer tools.