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Vanilla Spawned Jobs Menu

Per-job enable/disable table for the 22 vanilla job IDs DA has explicitly whitelisted. These are job entries from vanilla libraries/jobs.xml that DA leaves alone — the SST subsystem doesn’t override or replace them, they run under vanilla rules. This menu is the escape hatch: turn one off if you want its ships to stop spawning entirely.

Vanilla Spawned Jobs Menu — 15 visible rows of the 22-entry whitelist

ColumnMeaning
Job IDThe vanilla job identifier from libraries/jobs.xml (or a DLC’s jobs file).
ShipsThe vanilla quota (max ship count in the pool) as defined by the base game. Displayed for reference only — not editable here.
Enabled/DisabledPer-job DA-side toggle. Disabling adds the job ID to $DAJobsDisabledVanillaSpawnedJobIds, which prevents DA’s job manager from queueing replacements for it.

Full list of 22 vanilla job IDs DA preserves (md/deadairdynamicuniverse.xml:268-272):

Job IDPurpose
hatikvah_resourcescout_sm_deepspace_singleS/M-class scout ships wandering deep space
hatikvah_free_miner_ml_liquid_deepspace_singleSolo M/L-class gas miners
hatikvah_free_miner_l_solid_deepspace_largegroupL-class mining group for solid resources
Job IDPurpose
scaleplate_plunderer_l_clusterL-class plunderer packs in “cluster” (border) sectors
scaleplate_plunderer_l_cluster_reducedSame, reduced-count variant for restraint
scaleplate_scavenger_m_clusterM-class scavengers in border sectors
scaleplate_plunderer_m_clusterM-class plunderers in border sectors
scaleplate_smuggler_sS-class smugglers
scaleplate_scavenger_sm_deepspaceS/M scavengers in deep space
scaleplate_scavenger_m_cluster_bor_coreM scavengers in border-core sectors
scaleplate_scavenger_s_cluster_bor_coreS scavengers in border-core sectors
scaleplate_plunderer_l_cluster_bor_outerL plunderers in outer-border clusters
scaleplate_scavenger_m_cluster_bor_outerM scavengers in outer-border clusters
Job IDPurpose
buc_patrol_m_hiddenM-class hidden patrols
buc_patrol_s_hiddenS-class hidden patrols
buc_patrol_s_hidden_antisatS-class anti-satellite patrols
buc_plunderer_m_hidden_opM-class operating plunderer patrols
buc_plunderer_m_hiddenM-class hidden plunderers
buc_guerilla_m_clusterM-class guerilla groups in cluster sectors
buc_guerilla_infiltrator_s_clusterS-class infiltrator variants
Job IDPurpose
khaak_fighter_s_deepspace_singleSolo S-class Kha’ak fighters wandering deep space
khaak_fighter_s_deepspace_groupS-class Kha’ak fighter groups

The “Ships” column shows vanilla’s own quota — not something DA sets:

Job IDShips (vanilla quota)
hatikvah_resourcescout_sm_deepspace_single4
hatikvah_free_miner_ml_liquid_deepspace_single1
hatikvah_free_miner_l_solid_deepspace_largegroup1
scaleplate_plunderer_l_cluster9
scaleplate_scavenger_m_cluster16
scaleplate_plunderer_m_cluster8
scaleplate_smuggler_s8
scaleplate_scavenger_sm_deepspace9
buc_patrol_m_hidden5
buc_patrol_s_hidden10
buc_patrol_s_hidden_antisat32
buc_plunderer_m_hidden_op2
buc_plunderer_m_hidden9
khaak_fighter_s_deepspace_single13
khaak_fighter_s_deepspace_group8

Total: roughly 130+ ships across the whitelist at any time.

DA’s Smart Sector Tags (SST) subsystem is aggressive — it replaces many vanilla job spawns with its own faction-role-driven scheduler. But some vanilla jobs are too integral to the game feel to override:

  • Hatikvah exploration: Hatikvah gameplay identity revolves around long-range exploration and free-mining. Overriding those would break Hatikvah entirely.
  • Scale Plate scavengers/plunderers: Their border-sector pirate/scavenger patrols are what makes Scale Plate territory feel dangerous.
  • Buccaneer hidden patrols: Same reason for Buccaneers — they’re a hidden-patrol faction by design.
  • Kha’ak deepspace fighters: Vanilla deepspace Kha’ak encounters are the “background threat” flavor. Deleting them would make deep space feel empty.

This menu lets you turn any of them off if you want less spawn density, or you’re running a modded save where a specific job conflicts with something else.

  • Fewer Kha’ak encounters: disable khaak_fighter_s_deepspace_single and khaak_fighter_s_deepspace_group to eliminate deepspace Kha’ak wanderings entirely.
  • Less pirate pressure: disable the Buccaneer patrols to reduce hidden ambushes in Buccaneer-adjacent sectors.
  • Cleaner Hatikvah space: disable the Hatikvah free miners if you want their sectors less busy.
  • Performance: disabling several high-count jobs (e.g. buc_patrol_s_hidden_antisat at 32 ships) reduces load in a heavy save.

Even if you enable all 22 vanilla jobs here, they run in addition to SST-driven faction jobs — not instead of. The vanilla-preserved jobs supplement the SST pool, they don’t replace it. Turning them all off will not stop DA from queuing its own patrols per your Jobs Quotas settings.

Interaction with Remove Space Job Exclusivity

Section titled “Interaction with Remove Space Job Exclusivity”

The Remove Space Job Exclusivity toggle on the parent menu affects how these vanilla jobs share sectors with other factions’ patrols. When on (default), the vanilla-preserved jobs and other faction patrols can coexist in the same sector. When off, whichever faction “owns” a sector’s exclusivity monopolizes it.