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Production Module Count

Per-faction table showing production modules by type — how many are operational and how many are planned/under-construction. Answers “what’s actually being manufactured by this faction?”

Production Module Count — Terran Protectorate selected, 11 module types listed

Faction dropdown at the top — screenshot shows Terran Protectorate.

ColumnMeaning
ModuleNamed production module type (Advanced Schematic Production, Terran Energy Cell Production, etc.).
OperationalCount of these modules currently active + producing.
Planned modulesCount under construction or planned (not yet operational).
ModuleOperationalPlanned
Advanced Schematic Production330
Computronic Substrate Production280
Labor Union Contract Production30
Metallic Microlattice Production470
Military Schematic Production120
Protein Paste Production60
Silicon Carbide Production280
Stimulant Production20
Terran Energy Cell Production2240
Terran MRE Production120
Terran Medical Supply Production200

Terran has 415 operational production modules total across 11 types. Zero planned — Terran is in a stable, not-expanding phase.

Terran Energy Cell Production dominates at 224 modules — 54% of Terran’s production is just Energy Cells. This is the resource pyramid base — every downstream Terran factory (MRE, Medical, etc.) consumes Energy Cells, so massive redundancy prevents bottlenecks.

Middle tier:

  • Metallic Microlattice: 47 (Terran-specific Hull-Parts-analog)
  • Advanced Schematic Production: 33 (high-tech gate)
  • Computronic Substrate: 28 + Silicon Carbide: 28 (electronics chain)

Small production:

  • Terran MRE: 12 modules (food)
  • Terran Medical Supply: 20 modules
  • Military Schematic: 12 (military R&D)
  • Labor Union Contract: 3 (very rare)
  • Stimulant Production: 2 — smallest count. Stimulants are a niche crafting/luxury ware in Terran space.

Switching to another faction shows their production profile. Typical patterns:

  • Terran / Segaris: high vertical integration, Energy Cells + Refined Metals dominant.
  • Argon / Antigone: balanced across manufacturing chains.
  • Godrealm of the Paranid: heavy Advanced Composites + Antimatter chain.
  • Xenon: All modules are Xenon-specific variants (Xenon E, Xenon L, etc.). Different module names.
  • Kha’ak: no production modules — they don’t manufacture, they spawn.
  • Pirates (Duke’s / Riptide / Scale Plate): very few modules or none — they steal rather than build.

When you see values in the Planned column, the faction is expanding — usually driven by DA God if enabled, or by vanilla God engine choices. On X4 9.0 the DA God pipeline is largely no-op, so the Planned column is usually 0 across all factions in this save.

Non-zero Planned + Operational rising over time = faction is actively growing. Non-zero Planned + Operational NOT rising = builds are stalled (Hull Parts shortage, cluster access blocked, etc.).

  • Per module TYPE, not per station — a station with 5 Energy Cell modules counts as 5 in the Operational column, not as 1 station.
  • Xenon module names differ (Xenon E Production, Xenon L Production) — same concept though.
  • Modded factions show their own module types if the compat mod registered them.
  • Wares not listed here (e.g. resource extraction) — this menu is specifically production modules that convert inputs to outputs. Storage-only and mining-only modules don’t appear.