Skip to content

Jobs Quotas

Per-faction, per-role quota tables driving DA’s Smart Sector Tags (SST) subsystem. Each participating faction has one collapsible entry; expanded, the entry shows 10 configurable rows.

Jobs Quotas — Antigone Republic panel with all 10 roles visible

The menu is a vertical list of factions (Antigone Republic, Argon Federation, etc.), each faction acting as its own visual sub-section with a title bar. Every faction has the same row shape.

Every row has three configurable elements:

ElementValuesEffect
Fleet SizeSmall Fleet / Medium Fleet / Large Fleet (radio-select — one active at a time)Sets how many escort ships accompany each flagship. Small=1, Medium=2, Large=3. Only applies to patrol roles; economic roles use a single-ship model.
Galaxy QuotaInteger (slider, unit = Fleets or Ships depending on role)Max total pool size across the entire galaxy. When actual count < quota, DA queues replacement orders.
Sector QuotaInteger (slider)Max pool size in any one sector. Prevents all patrols piling up in a single high-value sector.

Row 1-4: Patrol roles (fleet-based, unit = “Fleets”)

Section titled “Row 1-4: Patrol roles (fleet-based, unit = “Fleets”)”
RowWhat it patrolsTypical role
Critical Sector PatrolSectors with the faction’s main shipyard / HQ / highest-value assetsHeaviest patrols. Faction can’t afford these to fall.
Core Sector PatrolInner-territory sectors, well inside the faction’s bordersBaseline security. High Galaxy Quota, low Sector Quota (spread out).
Border Sector PatrolSectors touching hostile-neighbor faction territoryDeters cross-border raids.
Contested Sector PatrolSectors bordering Xenon fronts or heavily-disputed frontiersAttritional combat — highest sustained-loss quotas.

Row 5-6: Trade roles (ship-based, unit = “Ships”)

Section titled “Row 5-6: Trade roles (ship-based, unit = “Ships”)”
RowShip classPurpose
L TraderLarge-class freightersLong-range inter-faction trade lanes.
M TraderMedium-class freightersLocal intra-faction trade.

Row 7-10: Mining roles (ship-based, unit = “Ships”)

Section titled “Row 7-10: Mining roles (ship-based, unit = “Ships”)”
RowShip classResource
L Mineral MinerLarge mining shipsSolid resources (ore, silicon)
M Mineral MinerMedium mining shipsSame, smaller scale
L Gas MinerLarge gas collectorsLiquid resources (methane, hydrogen, helium)
M Gas MinerMedium gas collectorsSame, smaller scale

DA’s initial per-role quotas at gamestart (via md/deadairdynamicuniverse.xml:5457-5493):

RoleFleet SizeGalaxy QuotaSector Quota
Critical Sector Patrol (has-jobs)Medium (2)14 Fleets2 Fleets
Critical Sector Patrol (no-jobs faction)Medium (2)11
Core Sector PatrolMedium (2)20 Fleets1 Fleets

The “no-jobs” pattern applies when a faction was flagged as SST-eligible but doesn’t have suitable ship class definitions available — DA falls back to 1/1 to keep the row visible without spawning invalid ships. This is what you see for factions like Antigone Republic in the observed screenshot (Critical=1/1 because they don’t have a “critical” sector by their initial classification).

Antigone Republic (ANT):

RoleFleet SizeGalaxy QSector Q
Critical Sector PatrolMedium11
Core Sector PatrolMedium201
Border Sector PatrolMedium202
Contested Sector PatrolMedium82
L Trader20 Ships2 Ships
M Trader202
L Mineral Miner42
M Mineral Miner105
L Gas Miner42
M Gas Miner105

Per-faction quotas are not in Configuration Presets scope — they live in per-faction nested tables and are edited directly here. Switching between presets keeps all quota values unchanged.

  • Boost a struggling faction: raise Galaxy Quota on Border/Contested Patrol for a faction losing frontier sectors. They’ll queue more replacements.
  • Reduce CPU cost: lower L/M Trader and Miner quotas across all factions if your save is heavy — economy still works but fewer ships in the pool.
  • Faction weakness on Xenon fronts: raise Contested Sector Patrol Galaxy Quota to 15-20 for Argon/Terran/Split (whichever is currently border-adjacent to Xenon).
  • Reduce hyperactivity: lower Sector Quota to 1 across the board for calmer sector density (fewer patrols crowding the same sector).

If a companion compat mod (Apus, ETW) is installed, its modded faction gets its own entry here with the same 10 rows. Without a compat mod, a modded faction’s row will show “No suitable ships available!” — DA can’t identify the modded ship classes to spawn.

Because these values are per-faction nested tables, the recommended workflow is:

  1. Load the preset matching your intended aggression level (Aggressive boosts base multipliers, Peaceful cuts them).
  2. Then hand-tune this menu for specific factions you want reinforced or reduced.