A Collectable data is a floating pickup that grants timeline entries and audiologs. Used for “found a data fragment in space” story moments. Distinct from Data vault (which requires multi-stage unlock and has on-station UI).
⚠ .timeline / .audiologs are ID lists, not entries. Look up entries via timelines.xml / audiologs.xml. Same as Lockbox and Crate.
⚠ One-shot pickup. Unlike data vaults, collectabledata is consumed on first pickup. No “partial unlock” state.
⚠ Engine-driven content delivery. Vanilla doesn’t expose a <grant_timeline> action explicitly — the engine handles content delivery when the collectabledata is destroyed by player. Don’t try to manually replicate.
⚠ Rare in vanilla. Most timeline / audiolog content arrives through data vaults, crates, or mission cues. Collectabledata is the simplest “find data in space” form.